PII
Personally Identifiable Information / Personally Identifiable Data / PII
The game itself does not collect, store or transfer any player information like the user’s name, phone number, or eMail address. The game us...
Wed, 9 Dec, 2020 at 10:51 AM
The game itself makes use of our Online Multiplayer Backend “Smart Game Server” (SGS) and automatically creates User Profile data upon launch as...
Wed, 9 Dec, 2020 at 3:08 PM
The game uses the 3rd party service “Playfab” (Playfab) by Microsoft for various services including User- and Shop-Management. Playfab automatic...
Wed, 9 Dec, 2020 at 11:27 AM
The game itself makes use of our Online Multiplayer Backend “Smart Game Server” (SGS) and automatically creates User Profile data upon launch as...
Wed, 9 Dec, 2020 at 3:08 PM
The game itself makes use of our Online Multiplayer Backend “Smart Game Server” (SGS) and automatically creates User Profile data upon launch as described u...
Wed, 9 Dec, 2020 at 3:08 PM
The Online Multiplayer version of Rummy “Rummy Multiplayer” is based on the same code as our traditional version of Rummy and contains the same ...
Wed, 9 Dec, 2020 at 3:06 PM
The “Offline” version of Rummy does not collect, store or transfer any player information like the user’s name, phone number, or eMail address. ...
Wed, 9 Dec, 2020 at 12:43 PM
The game itself does not collect, store or transfer any player information like the user’s name, phone number, or eMail address. The game uses the insta...
Wed, 9 Dec, 2020 at 2:29 PM
The game itself makes use of our Online Multiplayer Backend “Smart Game Server” (SGS) and automatically creates User Profile data upon launch as...
Wed, 9 Dec, 2020 at 3:09 PM
The game itself does not collect, store or transfer any player information like the user’s name, phone number, or eMail address. The game us...
Wed, 9 Dec, 2020 at 2:31 PM